![]() Gundam Epyon, on the other hand, featured a more standard cockpit design, with a data helmet worn by the pilot displaying various data. ![]() Target markers showing enemies within range are also displayed on the surface of the cockpit during battle. In order to accomodate the ZERO System, Wing Gundam Zero featured a unique panoramic cockpit, with a three dimensional radar display in the center of the console panel and a data display showing enemy data and the unit's own status on top of it. The system also includes advanced biofeedback equipment in the cockpit, allowing it to scan the pilot's brain activities and control the emission of neurotransmitters, alleviating the strain placed on the pilot by the mobile suit's maneuvers, allowing the pilot to operate at a level beyond human limits. As such, controlling the system requires extremely high willpower, and weak-willed users risk being controlled by it. However, its predictions usually prioritize tactical victory above all else, ignoring any possibility of collateral damage, harm to the pilot, or the pilot's own emotions and morals. In other words, it shows the pilots the actions necessary in order to achieve victory. The ZERO system analyzes a given situation based on the massive amounts of data collected by its various sensors, then transmits multiple possible responses, as well as the results, directly into the pilot's brain. 175 by the five Gundam scientists, the ZERO System was an interface system designed to eliminate human weakness and draw out the full potential of a mobile suit. 3 Gundam Wing Technical Guide InformationÄeveloped around A.C. ![]()
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